Rainmaker
Chief Mechanic
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Posts: 84
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Post by Rainmaker on Jul 24, 2006 22:04:18 GMT -5
Build an AC that can stay in the air for as long as possible.
Let's see those tuning skills!!!
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Post by Tailsnake on Jul 24, 2006 22:23:00 GMT -5
Mine: AC Name: Fly Guy Head- H04-Cicada xxxx10 Core- CR-C83UA 10xxxx Arms- CR-A92XS x10xxx Legs- LR01-GOAT x7xx3 Booster- B01-Birdie x10x FCS- FUGEN Generator- G02-MANGOLIA xx10 Radiatior- MOKUREN xx10 Inside- NONE Extension- CR-E98HB Back Unit R- WB34M-ECHIDNA2 Back Unit L- NONE Arm Unit R- WR07M-PIXIE3 Arm Unit L- CR-WB69M Optional Parts: - O01-AMINO - CR-O69ES - CR-O71EC - CR-079L+ - O03-CODON - CR-086R+ *AI TUNING* ---Character--- Range-- +16 Action-- +16 Move-- -11,-7,0 Tactic-- 0 ---Performance--- Enemy-9 Terrain-4 Atk Strt-7 Def Strt-7 Heat Con-5 En Con-5 AC Con-9 Move Con-9 Wpn Con-9 Srch Con-9 ---Operations--- 0 sec-- MAB-2 30 sec-- MAB-2 60 sec-- 90 sec-- 120 sec-- 150 sec-- Paint Light Blue with White Sub White Weapons
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Post by Tailsnake on Jul 24, 2006 22:23:31 GMT -5
From AnimeSou's Hanger: *Ultimate Biped project on hold* I appreciate the suggestions. Currently, I'm reconfiguring Dragon and Tamer for the league. In the meantime enjoy these concept designs. ********************************************* Designer Concept #1-1: Someone at GameFAQs (MysteryRaven) wanted a constant flier. He said he was able to do it manually, but had a hard time programming an AI to do so. I used reverse leg joints for max height. No energy weapons/EO because you want to use all the energy exclusively to maintain flight. Saisui helps to recharge the energy in air prolonging flight. The MOB-2 chip Cross Over in conjunction with maxing Jump with some Dash programming does the trick. The arm bazookas are to kill the opponent quickly. If a match drags on too long, eventually it'll run out of energy and be forced to land making it vulnerable. [glow=blue,2,300]Name ANTI-GRAVITY Head- CR-YH85SR Core- CR-C89E Arms- CR-WA69BZ Legs- CR-LRJ84M Booster-- Vulture3 FCS- CR-F75D Generator- Fudoh Radiator- CR-R92 Inside- Extension- Saisui Back Unit R- Back Unit L- Arm Unit R- Arm Unit L- Hanger Unit R- Hanger Unit L- *AI TUNING* ---Character--- Range-- -16 Action-- +16 Move-- +8, +16, -16 Tactic-- +14 ---Performance--- Enemy-5 Terrain-5 Atk Strt-10 Def Strt-5 Heat Con-5 En Con-10 AC Con-10 Move Con-10 Wpn Con-5 Srch Con-10 ---Operations--- 0 sec - Mob-2 30 sec - Mob-2 60 sec - Mob-2 90 sec - Mob-2 120 sec - Mob-2 150 sec - Mob-2[/glow]
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Post by Purist on Jul 24, 2006 22:27:06 GMT -5
I don't think weapons are necessary; rain just wants a record for most time in the air.
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bigjob0310
Expert Technician http://www.freewebs.com/shear_x000/MISC%20Pics/SiteRankIcons/Purple.gif[/i
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Post by bigjob0310 on Jul 26, 2006 2:40:31 GMT -5
Remember my Failed Launch? 1min 42 sec, when I was going for Air Distance.
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Post by Purist on Jul 26, 2006 10:24:03 GMT -5
Did it stay in the air for 1 min 42sec? Or was it just in the air for that long. I think Rainmaker wants the longest CONSTANT flight.
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bigjob0310
Expert Technician http://www.freewebs.com/shear_x000/MISC%20Pics/SiteRankIcons/Purple.gif[/i
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Post by bigjob0310 on Jul 26, 2006 15:22:27 GMT -5
It was constant. FL stayed in the air for the first 1 min 42 sec of the match. Then it got shot down.
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Rainmaker
Chief Mechanic
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Posts: 84
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Post by Rainmaker on Jul 27, 2006 14:42:59 GMT -5
Ah, 3 ACs already. Nice. I'll get on it with the test when I get some free time. My time on the net and games have been quite limited lately. If someone else have time, please help me out by getting the official time of these ACs.
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animesou
Entry Level Technician http://www.freewebs.com/shear_x000/MISC%20Pics/SiteRankIcons/Red.gif[
Posts: 165
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Post by animesou on Jul 28, 2006 13:28:44 GMT -5
I like version 2 better (also from my hanger)
Designer Concept #1-2: Endless Flight Version 2. Based off of MysteryRaven's Aestivales with changes in its weapons and FCS. I seem to like making overheat cores - Coral Napalm Rocket + Cluster Missiles + Grenade Rifle. The AI is entirely my own. Manually configured it without any chips. It was able to fly without any points in Run. Siren radar was necessary otherwise if the opponent went out of its visual sight it would be dumbfounded and idle.
Name: Aestivales (Aerial Battle Frame Mark II)
Head: CR-YH70S2 tuning: x,10,x,x,x Core:YC-07CRONUS tuning: x,10,x,x,x Arms:CR-A92XS tuning: x,10,x,x,x Legs:CR-LH80S2 tuning: x,10,x,x,x Booster:CR-B01TP x,x,10 FCS: CR-F91DSN Generator: USASAMA x,x,10 Radiator:MOKUREN x,10,x Inside: I03RN-CORAL Extension: CR-E98HB Back Unit R: CR-WB91MB Back Unit L: WB17R-SIREN3 Arm Unit R: Arm Unit L: CR-WL95G Hanger Unit R: Hanger Unit L: Optional Parts - AMINO - CR-069ES - CR-071EC - CR-075LA - CR-079L+ - CODON - RIBOSE - MARISHI
Base Character Range -16 Action +16 Dash -16 Jump -10 Run -16 Attack +14
Performance ENEMY 5 TERRAIN 5 ATK STRT 10 DEF STRT 4 HEAT CON 4 EN CON 10 AC CON 10 MOVE CON 10 WPN CON 5 SRCH CON 10
Operations None
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Post by Shark on Jul 28, 2006 13:38:16 GMT -5
These look very cool.
I forgot to try them out, but I'll do so after a complete a few exhibition matches.
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