Post by Purist on Apr 26, 2006 1:50:59 GMT -5
Stage: (random) Haton Factory
Grid 1: Cobalt
Grid 2: AEmunity
Both AC's stepped into Haton Factory heavily-loaded with weapons. Cobalt, the sleeker model, sported two long range energy weapons, while AEmunity, the better-armored design, had a bazooka, grenade launcher, as well as extension and back unit missles. The stage proved to be the perfect arena for both AC's to showcase their wide assortment of weapons.
Cobalt started the battle with a bang, in fact, many bangs, for that matter. It's Ogre2 and Golem combination struck AEmunity like thunderbolts with unmatched precision. AEmunity slugged on and only returned Cobalt's storm of pink beams with a few grenade launcher and bazooka blasts that hardly hit the more agile Cobalt. As Cobalt became relaxed and started to lower its defenses by firing at AEmunity in the open, it was chased down by a swarm of missles coming straight for its head. Stunned, Cobalt continued to take bazooka and grenade launcher shots from AEmunity without being able to fire because it was dangerously low on energy.
After taking much damage, Cobalt's Jiren was finally used, and, regaining an healthy supply of energy, it continued its routine firing of Ogre2 and Golem shots at AEmunity, which sent more swarms of missles at its opponent. AEmunity's missles could not match Cobalt's high-attack energy weapons, and by the time Cobalt ran out of ammo and switched to its two hangar units, AEmunity had less than 200 AP left. AEmunity continued to fire missles, 'nade launchers, and bazooka shots, but in vain, as Cobalt fired its handguns quickly and accurately to chip AEmunity's armor and AP down to zero in no time.
Length: 55s
Grid 1 Final AP: 4219
Grid 2 Final AP: 0
Winner: Cobalt
Cobalt's victory earns bakabum 2200 cd. 200 for style because those accurate pink rays proved to be deadly, even for a heavily-armored opponent. The Ogre2+Golem, a never-before-seen combination (at least, not that I can recall), proved to be a winning duo in this match, and I'm quite impressed at how Cobalt was able to maintain relatively high energy levels throughout the match though it fired the two weapons consistently. Cobalt moves to rank 29.
AEmunity's victory earns darknj 800. 50 for style because the missles were finally used!! And they worked at devastating Cobalt (even though the effects were short-lived)!! You should really work with the AI to accomodate all of those weapons that AEmunity has, or remove some of them so that you can concentrate on one or two of them, instead of four, which is very difficult to manage. You also have to work on the weight of the AC (boost power), and perhaps choose stronger main attack weapons (the bazooka and grenade launcher did not do enough damage, IMO). Rank 30 becomes its new home.
Good job to both of you, especially to Cobalt for pulling through.
Grid 1: Cobalt
Grid 2: AEmunity
Both AC's stepped into Haton Factory heavily-loaded with weapons. Cobalt, the sleeker model, sported two long range energy weapons, while AEmunity, the better-armored design, had a bazooka, grenade launcher, as well as extension and back unit missles. The stage proved to be the perfect arena for both AC's to showcase their wide assortment of weapons.
Cobalt started the battle with a bang, in fact, many bangs, for that matter. It's Ogre2 and Golem combination struck AEmunity like thunderbolts with unmatched precision. AEmunity slugged on and only returned Cobalt's storm of pink beams with a few grenade launcher and bazooka blasts that hardly hit the more agile Cobalt. As Cobalt became relaxed and started to lower its defenses by firing at AEmunity in the open, it was chased down by a swarm of missles coming straight for its head. Stunned, Cobalt continued to take bazooka and grenade launcher shots from AEmunity without being able to fire because it was dangerously low on energy.
After taking much damage, Cobalt's Jiren was finally used, and, regaining an healthy supply of energy, it continued its routine firing of Ogre2 and Golem shots at AEmunity, which sent more swarms of missles at its opponent. AEmunity's missles could not match Cobalt's high-attack energy weapons, and by the time Cobalt ran out of ammo and switched to its two hangar units, AEmunity had less than 200 AP left. AEmunity continued to fire missles, 'nade launchers, and bazooka shots, but in vain, as Cobalt fired its handguns quickly and accurately to chip AEmunity's armor and AP down to zero in no time.
Length: 55s
Grid 1 Final AP: 4219
Grid 2 Final AP: 0
Winner: Cobalt
Cobalt's victory earns bakabum 2200 cd. 200 for style because those accurate pink rays proved to be deadly, even for a heavily-armored opponent. The Ogre2+Golem, a never-before-seen combination (at least, not that I can recall), proved to be a winning duo in this match, and I'm quite impressed at how Cobalt was able to maintain relatively high energy levels throughout the match though it fired the two weapons consistently. Cobalt moves to rank 29.
AEmunity's victory earns darknj 800. 50 for style because the missles were finally used!! And they worked at devastating Cobalt (even though the effects were short-lived)!! You should really work with the AI to accomodate all of those weapons that AEmunity has, or remove some of them so that you can concentrate on one or two of them, instead of four, which is very difficult to manage. You also have to work on the weight of the AC (boost power), and perhaps choose stronger main attack weapons (the bazooka and grenade launcher did not do enough damage, IMO). Rank 30 becomes its new home.
Good job to both of you, especially to Cobalt for pulling through.