Rainmaker
Chief Mechanic
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Posts: 84
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Post by Rainmaker on May 20, 2006 15:56:39 GMT -5
Here is AC JOKER. Have fun programing it to function at full potential. Just to show that this AI I am bragging about is not just "slap together".
This is probably one of my favorite AC, not the most powerful though.
Name: JOKER Head: H11-QUEEN==0,0,0,0,10 Core: CR-C98E2==0,10,0,0,0 Arms: YA10-LORIS==0,10,0,0,0 Legs: CR-LF93A2==0,10,0,0,0 Booster: B01-BIRDIE==0,10,0 FCS: MIROKU Generator: GUNDARI==0,10,0 Radiator: R03-LINDEN==0,0,10 Inside: -REMOVE EQUIPMENT- Extension: ANOKU Back Unit R: WB03R-SIREN Back Unit L: -REMOVE EQUIPMENT- Arm unit R: ENMA Arm Unit L: CR-WH01SP Hangar Unit R: -REMOVE EQUIPMENT- Hangar Unit L: -REMOVE EQUIPMENT- ======== True==O01-AMINO True==CR-O71EC True==CR-O79L+ True==O02-ORGANELLE True==O03-CODON True==MARISHI True==KANGI
And yes, if you have been wondering -- I prefered 4 sexy legs over all other legs/hovers in the game.
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Post by Shark on May 20, 2006 18:41:06 GMT -5
Very interesting.
You seem to enjoy queen/loris combo-ed quads.
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Post by Purist on May 20, 2006 20:18:29 GMT -5
huh....guess prom girl isn't ready yet.
Anyway, what's a parrying blade, Dark? (hehehehe censorship powers specialist, I am).
Parrying blade...not too fond of those. If I use blades, I would use the Taurus or Moonlight, and that's about it. But blade and shotgun...very interesting.
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Post by Shark on May 20, 2006 20:22:28 GMT -5
Wow, have you really not used them?
I guess you wouldnt have a reason too, actually, since they were mainly in the blade tourney. They are solid blades exclusive to the right hand (whereas energy, like taurus, moonlight, etc... is exclusive to the right). They are extremely powerful and pack tons of heat, but the more powerful ones have a small usage limit (10 or 4 attacks only) and require extremely close range to connect.
Edit- Maybe this is the ban rain is talking about, he may have figured an AI to be in consistant close range and connect multiple parrying hits.
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Post by Purist on May 20, 2006 20:24:25 GMT -5
Heh, so much for calling me a vet; I never really ventured down to that section, though I know they're called parrying blades and have used them once or twice but dumped them because of the long wait time for a single poke. I asked "what's a parrying blade" as a joke since I deleted my ignorant statement about the ENMA.
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Post by Shark on May 20, 2006 20:28:56 GMT -5
Oh ok. Any way, I dont think many people have ventured into the area of parrying for a non-blade design.
I sense... rain has an ace up his sleeve...
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Post by Purist on May 20, 2006 20:30:05 GMT -5
Given all of the statements he's made and the air of confidence that each of them emits, I share the same feeling.
I bet you fifty bucks his ace uses a parrying blade and a shield.
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Rainmaker
Chief Mechanic
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Posts: 84
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Post by Rainmaker on May 20, 2006 21:37:08 GMT -5
BTW, Jacques, JOKER can take out DEADLOCK 50/50 as of now with the AI setup on default, but will soon be probably close to 90% when I make a JOKER specific AI.
So, if you guys are programing JOKER, if you can program it to take out DEADLOCK, you are getting close to the AI set up I have.
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Post by Shark on May 20, 2006 21:38:32 GMT -5
Hmm... shields, tried that.
I think duel-wielding at the least is necessary to achieve a good combo... any left hand shield just doesnt seem adequate to me.
EDIT- Wow... 90%, sounds impressive. The parrying blade indeed as great potential, but I don't think it will be banned because of its (current) difficulty to use effectively.
Joker may change that...
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Post by Tailsnake on May 21, 2006 0:13:16 GMT -5
Hmm... Interesting. I can see how you like it since the most powerful ACs aren't always the favourite (see me and Noah). How does this fare against Firefly in Hollow?
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Post by Purist on May 21, 2006 4:17:43 GMT -5
Heh....don't compare it to Deadlock anymore, rainmaker. Deadlock is just WAY too fat for my taste now. It was able to get so high up the ranks because of the bazookas, hohoshi, jackal2, etc., which gave it huge attack power and defense. But as for speed, evasion, and AI intelligence, it's a pretty hopeless AC if it was rated under those terms. Unfortunately, the Hohoshi has been proven to be ineffective at short range, so Joker, which has nearly 300 boost (haven't built it, but from the looks of it, I'm sort of sure), combined with a shotgun and parrying blade, definitely has the potential to wipe out Deadlock and many other AC's in its class. But, ignoring my pointless defenses, it's good to know that a new wave of innovation in AC:FF will be arriving shortly; it'll definitely be a great motivator for all of us here as architects.
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Rainmaker
Chief Mechanic
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Posts: 84
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Post by Rainmaker on May 21, 2006 9:59:40 GMT -5
No wonder you are 3x champ. You know both weakness and strength of your AC and your opponents well. ;D
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Rainmaker
Chief Mechanic
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Posts: 84
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Post by Rainmaker on May 21, 2006 10:32:42 GMT -5
Hmm... Interesting. I can see how you like it since the most powerful ACs aren't always the favourite (see me and Noah). How does this fare against Firefly in Hollow? let me check brb w/ the results
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Post by Purist on May 21, 2006 13:54:41 GMT -5
heh...I take this game very seriously, as well as the competition. I guess that's why I put so much effort in "learning" everything.
*waiting for results*
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Rainmaker
Chief Mechanic
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Posts: 84
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Post by Rainmaker on May 21, 2006 18:27:38 GMT -5
>_< haven't test it yet. I have been remodeling the house all day long. I'll do tonight.
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Rainmaker
Chief Mechanic
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Posts: 84
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Post by Rainmaker on May 21, 2006 18:50:37 GMT -5
Hmm... Interesting. I can see how you like it since the most powerful ACs aren't always the favourite (see me and Noah). How does this fare against Firefly in Hollow? Using default AI, the AI for the touranment. Here goes... first test in the Arena, JOKER lost. second test... Hollow arena, here goes... JOKER lost, can't beat dual shotgun. I'll do a specific AI for it when I got time.
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