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Post by Purist on May 8, 2006 16:41:40 GMT -5
So that leaves two more Mirage spots; you better enter Red Eyes soon, Animesou.
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Post by AtrumCustodis on May 8, 2006 16:51:53 GMT -5
Ok, I just got some time.
Prepare to meet . . .
Ominis of Crest
and
Ominia of Mirage
Name: Ominis of Crest
Head: CR-YH85SR==0,0,10,0,0 Core: CR-C83UA==10,0,0,0,0 Arms: CR-A89AG==0,0,10,0,0 Legs: CR-LH96FA==0,0,10,0,0 Booster: CR-B83TP==10,0,0 FCS: CR-F91DSN Generator: CR-G97==10,0,0 Radiator: CR-R92==10,0,0 Inside: CR-I84RN Extension: JIREN Back Unit R: -REMOVE EQUIPMENT- Back Unit L: -REMOVE EQUIPMENT- Arm unit R: CR-WR81G Arm Unit L: CR-WL95G Hangar Unit R: CR-WH98GL Hangar Unit L: -REMOVE EQUIPMENT- ======== CR-O69ES CR-O69SS CR-O71EC CR-O79L+ MARISHI KANGI ======== Base Character 16,0,8,8,-16,0 Performance 0,7,9,9,5,5,10,10,10,10 Operations 0 Sec: MOD-2 30 Sec: MOD-2 60 Sec: MOD-2 90 Sec: DEF-3 120 Sec: DEF-3 150 Sec: DEF-3 ======== Custom Paint Head 0,0,0 / 0,48,0 / 200,200,200 / 0,200,0 / 120,120,120 Core 0,0,0 / 24,0,24 / 200,200,200 / 100,0,100 / 120,120,120 Right Arm 0,0,0 / 48,0,0 / 0,0,0 / 200,0,0 / 120,120,120 Left Arm 200,200,200 / 120,120,200 / 200,200,200 / 0,0,200 / 120,120,120 Legs 0,0,0 / 24,0,24 / 200,200,200 / 100,0,100 / 120,120,120 Weapons Arm Unit R/Red Arm Unit L/Blue Hanger Unit R/Red
Name: Ominia of Mirage
Head: H11-QUEEN==0,0,0,0,10 Core: YCO7-CRONUS==10,0,0,0,0 Arms: A09-LEMUR2==10,0,0,0,0 Legs: LH05-COUGAR==6,0,0,0,4 Booster: B07-GULL2==0,10,0 FCS: MF02-VOLUTE Generator: G03-ORCHID==10,0,0 Radiator: R03-LINDEN==10,0,0 Inside: I03RN-CORAL Extension: JIREN Back Unit R: WB27O-HARPY2 Back Unit L: -REMOVE EQUIPMENT- Arm unit R: WH06PL-ORC Arm Unit L: WH06PL-ORC Hangar Unit R: WH11PU-PERYTON Hangar Unit L: WH11PU-PERYTON ======== O01-AMINO O02-ORGANELLE O03-CODON O04-GOLGI O05-HISTON O06-PHAGE MARISHI ======== Base Character -16,8,8,8,-16,16 Performance 0,8,10,5,6,6,10,10,10,10 Operations 0 Sec: ATA-2 30 Sec: ATA-2 60 Sec: ATA-2 90 Sec: DEF-3 120 Sec: DEF-3 150 Sec: DEF-3 ======== Custom Color Head 200.200.200/0.0.0/60.120.60/0.200.0/80.80.80 Core 200.200.200/0.0.0/200.120.200/100.0.100/80.80.80 Right Arm 200.200.200/200.200.200/200.60.60/200.0.0/80.80.80 Left Arm 0.0.0/0.0.0/0.0.48/0.0.200/80.80.80 Legs 200.200.200/200.200.200/200.120.200/100.0.100/80.80.80 Weapons Back Unit R/White Arm Unit R/Black Arm Unit L/Black Hanger Unit R/White Hanger Unit L/White
The scary Part is they are as strong as their league Counter-Parts. Fear the worst when I Update the League ones to incorporate the good points of these.
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Post by O-G on May 8, 2006 17:09:40 GMT -5
just to point out an interesting fact...
i was testing around with a shotgun/spread bazooka Mirage design and noticed that the Wyvern(or w/e the energy shotties are called) is actually better than most fo the other shotguns, it has no clips and has a faster firing interval than some shotties i think
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Moon Walker
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Post by Moon Walker on May 8, 2006 18:25:16 GMT -5
Atrum, Ominia of Mirage has Crest's Arm part.
What don't the member know how to differenciate between Crest and Mirage? Crest always have a 'CR-' as a prefix, Mirage names them depending on what part it is for example, A05-LAUNGER, let me break it down. A -> Arm 05 -> Part manufacture order ( in other words when it came out ) - Langur -> special name, monkey names for the arms to be exact.
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Post by Purist on May 8, 2006 18:35:16 GMT -5
Man this is going to get difficult...if people make mistakes such as those....oi.
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Moon Walker
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Post by Moon Walker on May 8, 2006 18:45:56 GMT -5
it's natural, when you're always used to use top-class parts on your ACs, when you don't have a preference as I do, you care less about what your AC have on as long as they work.
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Post by Purist on May 8, 2006 18:48:04 GMT -5
I think carnage and I will have to just come up with a *if it's not perfect by deadline, it's out of the tourney* rule or SOMETHING.
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Moon Walker
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Post by Moon Walker on May 8, 2006 18:54:22 GMT -5
I expected Crest to outnumber Mirage because of their solid build, not to mention there are shotgun jockeys here but surprizingly they didn't participate, I would've even imagine someone building a tank with Grenade launchers as back weapons or something but no, they went for Mirage instead.
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Post by Purist on May 8, 2006 19:05:33 GMT -5
Well, Moon Walker, you yourself submitted 2 Mirage AC's, so I mean, the lack of energy weapons and/or certain other parts must've influenced many to stay away from Crest. It's ironic how we, or I at least, thought that Crest would be the more popular company.
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Post by AtrumCustodis on May 8, 2006 19:05:53 GMT -5
lol my bad, I was using the AC builder program and made Ominia after Ominis and forgot to change the ARMS lol Its Supposed to be the A09-LEMUR2 with 10 on Weight, I'll EDIT the post now and make sure everything else is Right.
EDIT: All done, Both AC designs should Be correct now.
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king bun bun
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Post by king bun bun on May 8, 2006 19:15:16 GMT -5
i reverse myself one crest spot and jac can reserve himself a spot too. and jac can u list all the acs entered? thx
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Post by Purist on May 8, 2006 19:39:33 GMT -5
Crest – Animesou--Sushiboy Oonga-Boonga--Benvolio Atrum--Ominis
Mirage – crx--Don Corleone crx--Sonny Moon Walker--LH05DL-OPRESS Moon Walker--LF03-HI/BEAM Oonga-Boonga--Romeo Atrum--Ominia
So, carnage, do you still want 8 per bracket? I know that it's a lot easier, but I don't want to be kicking entrants out because one side seems to be fuller than the other, or because the number has to be nice for a bracket. What do you think?
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king bun bun
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Post by king bun bun on May 8, 2006 19:44:55 GMT -5
well how bout we extend the brackets to 12 entrants?
so far
4 crest entrants
6 mirage entrants
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Post by Tailsnake on May 8, 2006 19:50:28 GMT -5
I'm working on my Mirage design right now, its really difficult since I hate working with energy weapons
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Post by Purist on May 8, 2006 19:52:42 GMT -5
Oh, and how about your anti-tank one? I remember you talking about designing against it.
Also, Tailsnake, I was wondering if you would like some help with your *URGENT* status battles. It seems like everyone is busy now, and I have some time today.
Edit: Well. carnage. there is only 3 right now for crest, but I guess you counted four because of the...reserved spot. I am definitely going to make a mirage and a crest design, so that makes the count 5 and 7 for now. 12 sounds a little far, as I do not think that there will be THAT many entrants. Maybe you we can do 10 or something, and have stuff like auto-advance. Who knows...the roster might be flooded soon.
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Moon Walker
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Post by Moon Walker on May 8, 2006 19:54:27 GMT -5
then do Crest, Mirage is filling up pretty quick.
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Post by hinatasou on May 8, 2006 19:55:47 GMT -5
Not as fierce as my BlueEyes. I wanted it to mostly use jumping movements with minimal walking. No matter how much I configured the AI, it still tends to walk too much.
Red Eyes (Mirage) Hornet x,x,x,x,10 Selena 9,x,1,x,x Lemur2 x,x,1,x,9 Gavial2 2,x,x,x,8 Gull2 x,10,x Volute2 Kujaku (Kisaragi) x,10,x Linden x,10,x Coral - Siren2 Siren2 Wyrm Golem - - Optional Amino Codon Histon Phage Marishi Kangi
AI Base -16,-16,+13,+14,-15,+14 Performance 7,5,10,5,5,10,10,10,5,10 Operations all MAA-3
Paint Custom General Base 0,0,0 Aid 170,20,20 Optional 170,20,20 Detail 170,20,20 Joint 0,0,70
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Post by Purist on May 8, 2006 19:59:33 GMT -5
Thanks for submitting another design, animesou, and to everyone else who has in the past few days.
To animesou - Why not make it a constant dasher+jumper?
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Moon Walker
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Post by Moon Walker on May 8, 2006 20:02:12 GMT -5
Can't make it jump, huh? hmm, I wondeer if having quad for legs has anything to do with it. *points at his mind three times hinting to think logically*
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Post by rx7 on May 8, 2006 20:02:53 GMT -5
I want to enter the tourny I am new so I could use the experiance AC Name: axel Head- CR-G84E2 tuning-10,x,x,x,x Core- CR-C89E tuning-8,x,x,x,2 Arms- CR-A72F tuning-4,x,x,3,3 Legs- CR-LRJ90A2 tuning-x,x,x,x,x Booster- CR-B90T2 tuning-x,x,x FCS-CR-F75D Generator- CR-G91 tuning-x,10,x Radiator- ANANDA tuning-2,4,4 Inside- Extension- CR-E81AM Back Unit R- CR-WB72M2 Back Unit L- CR-WB72M2 Arm Unit R- CR-WR88RS3 Arm Unit L- CR-WL88LB3 Hangar Unit R- Hangar Unit L- CR-WL88LB3 ========== Optional parts - CR-O69ES - CR-069SS - CR-071EC - KISSYOH - CR-075LA - CR-O86R+ - MARISHI - KANGI ========== Base Character 6,10,16,16,16,13 Performance 6,8,8,3,6,9,6,8,7,7 Operations mos-2,mos-2,mos-1,moss-1,x,x
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Post by Purist on May 8, 2006 20:04:01 GMT -5
Ah! Nice! Very pleasing to see some new faces and enthusiasm to compete.
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Post by Moon Walker on May 8, 2006 20:06:14 GMT -5
Wow, he's still new and he just joined a tourney of Mirage VS. Crest? build one sided ACs ain't that easy, or should I say the tuning ain't.
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king bun bun
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Post by king bun bun on May 8, 2006 20:06:47 GMT -5
axel? is this a copy of my orginal axel? it doesn't look like it. rrrrrrr....................
10 jac, lets go with 10. may be that will encourage some crest builds
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Post by hinatasou on May 8, 2006 20:07:58 GMT -5
I'm too used to making constant dasher jumpers. Needed a change. BlueEyes is a constant jumper, and it's a quad. I upped movement because I wanted to score more hits with the Coral. At first RedEyes was using the energy shotgun so walking was necessary to conserve energy. Damage wasn't enough so I ditched that idea.
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Post by Purist on May 8, 2006 20:11:15 GMT -5
I tried using the Wyvern, some machine gun, Coral, and Orchid+Ragora for my quad leg (I dumped the psuedo-sniper because it had energy problems too), and that failed because of energy problems as well. It sucks that the Wyvern, though seemingly so useful, falls short of being an ideal weapon due to its energy usage.
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